Collectibles
All 25 Minigames
It Takes Two hides 25 minigames across its seven chapters. They give no rewards beyond bragging rights, but finding all of them is a core part of a 100% run. Below is the full list, grouped by chapter, with the section where each one sits on the main path.
Ch.1 — The Shed 2
- Whack-a-Cody The Depths
- Flip the Switch The Depths
Ch.2 — The Tree 2
- Tug of War Captured
- Plunger Dunger Deeply Rooted
Ch.3 — Rose's Room 7
- Tank Brothers Pillow Fort
- Laser Tennis Space Walk
- Spacewalk Space Walk
- Batting Team Hopscotch
- Feed the Reptile Hopscotch
- Rodeo Hopscotch
- Birdstar Once Upon a Time
Ch.4 — Cuckoo Clock 2
- Bomb Run Gates of Time
- Horse Derby Gates of Time
Ch.5 — Snow Globe 4
- Snow Warfare Winter Village
- Shuffle Board Winter Village
- Icicle Throwing Winter Village
- Ice Race Beneath the Ice
Ch.6 — The Garden 3
- Larva Basket Weed Whacking
- Garden Swings Weed Whacking
- Snail Race Frog Pond
Ch.7 — The Attic 5
- Slotcars Setting the Stage
- Chess Setting the Stage
- Musical Chairs Setting the Stage
- Volleyball Symphony
- Track Runner Setting the Stage
Finding them all
Minigames trigger by following tambourines with purple streamers. Most sit on the main path, but a handful are easy to rush past — each chapter walkthrough flags the ones that need a backtrack. If you miss one, you can replay any chapter from the menu to grab it.
The list above is cross-checked against PowerPyx and PlayHints. Pair it with the tracker to watch your count climb to 25/25.